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A comedy of errors

http://en.lichess.org/q8eOUfXW

I don't even know what to think of this game... I had no idea what was going on for most of it. Doing tactics puzzles is one thing, but how do the better players out there keep a lid on games like this and still play good moves? How do you clarify a chaotic situation and find the appropriate move?
I am not particularly strong in chess yet, however, I can give you my honest opinions about certain moves. Plus, it will help to strengthen my game by analyzing your game.

First and foremost, in this game you choose to play the Smith-Morra gambit. That being said, this opening is characterized by:

a) Aggressive play.
b) Active play (in that, unlike other semi-closed openings, tempos are all the more important).
c) Tactical play (very important in every chess game but more so in a gambit opening).
d) Open play (command of files and diagonals is very important).

Remember these concepts as I examine your game. In response to your other questions (how do I... keep a lid on games... play good moves... clarify chaotic situations... etc?), the answer varies. Looking back on your move times for this game reveals that (within a 20 minute time control with increment), you spent only a maximum of 60 seconds per move. How do you expect to play good moves when so little thought is given to them? I would recommend playing longer time controls (classical) and to think deeply about each move. What does the move do? Does it leave weaknesses behind? Is it tactically vulnerable? I could go on and on. In summation, each turn make a mental list of candidate moves. Justify your reason for making each move and, do not forget, notice the weaknesses each move entails. After you have done that, pick the move that offers the most reward for the least risk.

How do great chess players clarify chaotic positions? A position will not be chaotic if you follow the guidelines above. There will be no surprises (barring a risky, unpredictable sacrifice of some sort) because you would have already thought about your moves advantages/disadvantages. Each turn, mentally refresh your brain and approach each position with a calm, clear mind.

I will analyze some of your moves in my post below.
6. e5

This move is perfectly fine according to the computer. Your reason for such a move would be to snatch some more space in the center. However, I think it may be a little too early. As we see later in the game, this pawn becomes something you need to baby-sit and you are unable to do so (although your opponent fails to capitalize on your error). e5 might prove to be over-extended.

11. b4

This move wastes time. As I stated above, in these sort of open gambits time is of the essence. As the computer rightfully points out, instead of chasing the bishop away, you could have centralized your knight. Although your move gains a tempo against the bishop, you would actually be moving the bishop to a better square (c7, as the computer suggests, which eyes the center).

12. Bg5

This move is a mistake because it does not do anything. You may think that you are putting your opponent into an annoying pin, but the truth is that the queen can merely move away and improve its position. Instead, the computers 12. Ne4 move threatens to plant a knight on the juicy d6 square.

14. Ne4

But Masquerade, you and the computer have been harping about Ne4. Now it is a mistake! It is a mistake merely because it drops the e5 pawn (which would not be the case if you did not force the queen to c7 indirectly through your weak pin).

16. g4

This move is an atrocious mistake because it severely weakens the king side. The only time you should be moving the pawns in front of your king is when a) performing a fianchetto, b) kicking away a dangerous piece (usually by one square), c) launching a king-side attack (when the center is closed), and d) in a closed position. In open position such as these, weakening your king-side can prove decisive.

All of your other mistakes/blunders seem to stem from 16. g4; this severe weakening of the king-side. Your moves following, for the most part, are wrong because they fail to meet your opponents tactical threats. If you have any questions particular moves, I would be more than happy to examine them. Also, if you find these sort of chaotic openings to be discouraging, feel free to ask me for openings that may better suit you. Good luck.

- Masquerade :-)
Smitth Morra is a weak opening because opponent can always
force the Alapin, correct me if I am wrong, if that is the case
You should just play the Alapin,
I remember reading this in chess.com forum from a strong chess player, I myself will start the open sicilian, I think thats the way to go if You play e4.
Here it is
http://www.chess.com/forum/view/chess-openings/smith-morra-gambit15
fiveofswords post.
That given said althought theoretically it might not be good for the stated reason, in practice it may be good to view new positions, common sense says if you play a gambit you need to attack to recover the material, so you need to be very accurate,
otherwise your initiative disappears and you have one piece less, in your game machine says to play knight e4 to get e6 for example.
By playing a gambit you are almost handicapping yourself from the beginning, saying you have stronger sharp tactical skills than your opponent, so you put yourself in an incommodate situation I think thats why at grandmasters level they are not popular.
hope that helps
Motion.

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